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Maltsev, Andrei Valer'evich

Statistics Math-Net.Ru
Total publications: 13
Scientific articles: 12

Number of views:
This page:144
Abstract pages:548
Full texts:736
References:2
Head Scientist Researcher
Candidate of physico-mathematical sciences

https://www.mathnet.ru/eng/person161571
List of publications on Google Scholar
List of publications on ZentralBlatt

Publications in Math-Net.Ru Citations
2022
1. A. V. Maltsev, D. V. Omelchenko, “Modeling of video surveillance systems in 3D scenes for virtual environment”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2022, no. 4,  25–34  mathnet  elib
2. A. V. Maltsev, P. Yu. Timokhin, E. V. Strashnov, “Simulation of virtual environment for crewed Lunar missions”, Russian Journal of Cybernetics, 3:4 (2022),  46–53  mathnet
2021
3. A. V. Maltsev, D. V. Omelchenko, “The technology of VR equipment interaction with software components of virtual environment system”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2021, no. 3,  5–14  mathnet  elib
2020
4. A. V. Maltsev, “Methods for distributed visualization of fog in 3D virtual environment using GPU”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2020, no. 3,  62–70  mathnet
2019
5. A. V. Maltsev, “Methods for real-time distributed imitation of indirect shading in virtual environment on GPU”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2019, no. 3,  16–24  mathnet
6. A. V. Maltsev, “Methods for simulation of light effects and video signal distortions in virtual surveillance devices”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2019, no. 2,  54–61  mathnet  elib 1
2017
7. A. V. Maltsev, “GPU implementation of water and foam jets in 3D virtual scenes by using particle systems”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2017, no. 1,  40–45  mathnet
2016
8. A. V. Maltsev, “The ergonomic control interface for a virtual camera by using Kinect”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2016, no. 2,  55–61  mathnet
2015
9. A. V. Maltsev, “Simulation of atmospheric condensation at 3D scenes by using CUDA”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2015, no. 2,  31–39  mathnet
2014
10. A. V. Maltsev, “Real-time shadow simulation at 3D scenes by using cascaded shadow maps”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2014, no. 1,  46–52  mathnet
2012
11. A. V. Maltsev, M. V. Mikhaylyuk, “Regular grid construction and using for real-time high realistic 3D scene visualization”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2012, no. 4,  49–58  mathnet
2008
12. A. V. Maltsev, M. V. Mikhaylyuk, V. N. Reshetnikov, “Реализация карт отражения окружающей среды в реальном режиме времени”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2008, no. 2,  35–42  mathnet  elib

2010
13. A. V. Maltsev, M. V. Mikhaylyuk, “Shadow simulation in virtual scenes with directed light sources”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2010, no. 2,  68–74  mathnet

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