Abstract:
The paper presents distributed methods and approaches for visualizing images of threedimensional scenes by means of virtual cameras, which allow to simulate a number of lighting effects, noises and distortions that can be observed when real surveillance devices are used. Considered solutions are based on applying the capabilities of modern graphics cards with multi-core GPUs, which ensures an implementation of rendering in real-time.
Keywords:
virtual environment, three-dimensional scene, virtual camera, signal distortion, visualization, graphics card, real time.
Citation:
A. V. Maltsev, “Methods for simulation of light effects and video signal distortions in virtual surveillance devices”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2019, no. 2, 54–61
\Bibitem{Mal19}
\by A.~V.~Maltsev
\paper Methods for simulation of light effects and video signal distortions in virtual surveillance devices
\jour Informatsionnye Tekhnologii i Vychslitel'nye Sistemy
\yr 2019
\issue 2
\pages 54--61
\mathnet{http://mi.mathnet.ru/itvs345}
\crossref{https://doi.org/10.14357/20718632190206}
\elib{https://elibrary.ru/item.asp?id=38244564}
Linking options:
https://www.mathnet.ru/eng/itvs345
https://www.mathnet.ru/eng/itvs/y2019/i2/p54
This publication is cited in the following 1 articles:
A. G. Lapushkin, D. A. Gavrilov, N. N. Shchelkunov, R. N. Bakeev, “The main approaches to the preparation of visual data for training neural network algorithms”, 49, no. 6, 2022, 463–471