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Dynamic structure in a four-strategy game: theory and experiment
Wang Zhijiana, Zhou Shujiea, Yao Qinmeia, Wang Yijiab, Pan Gangc a Zhejiang University, Experimental Social Science Laboratory, 866, Yuhangtang Rd., Hangzhou 310058, China
b Ant Group,
569, Xixi Road, Hangzhou, China
c Zhejiang University, College of Computer Science and Technology,
866, Yuhangtang Rd., Hangzhou 310058, China
Аннотация:
Game dynamics theory, as any field of science, the consistency between theory and experiment is essential. In the past 10 years, important progress has been made in the merging of the theory and experiment in this field, in which dynamics cycle is the presentation. However, the achievement failed to eliminate the constraints of the Euclidean two-dimensional cycle. This paper uses a classic four-strategy game to study the dynamic structure (non-Euclidean superplane cycle). The consistency is in significant between the three ways: (1) analytical results from evolutionary dynamics equations, (2) agent-based simulation results from learning models and (3) laboratory results from human subjects game experiments. The consistency suggests that, the game dynamic structure could be quantitatively predictable, observable, and controllable in general.
Ключевые слова:
game theory, laboratory game experiment, eigenvector, eigenmode, dynamics system theory.
Образец цитирования:
Wang Zhijian, Zhou Shujie, Yao Qinmei, Wang Yijia, Pan Gang, “Dynamic structure in a four-strategy game: theory and experiment”, Contributions to Game Theory and Management, 15 (2022), 365–385
Образцы ссылок на эту страницу:
https://www.mathnet.ru/rus/cgtm435 https://www.mathnet.ru/rus/cgtm/v15/p365
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