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Contributions to Game Theory and Management, 2017, том 10, страницы 68–78
(Mi cgtm299)
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Games with incomplete information on the both sides and with public signal on the state of the game
Misha Gavrilovichab, Victoria Krepsab a National Research University Higher School of Economics,St. Petersburg
b St. Petersburg Institute for Economics and Mathematics, RAS
Аннотация:
Supposing that Player 1’s computational power is higher than that of Player 2, we give three examples of different kinds of public signal about the state of a two-person zero-sum game with symmetric incomplete information on both sides (both players do not know the state of the game) where Player 1 due to his computational power learns the state of the game meanwhile it is impossible for Player 2. That is, the game with incomplete information on both sides becomes a game with incomplete information on the side of Player 2. Thus we demonstrate that information about the state of a game may appear not only due to a private signal but as a result of a public signal and asymmetric computational resources of players.
Ключевые слова:
zero-sum game; incomplete information; asymmetry; finite automata.
Образец цитирования:
Misha Gavrilovich, Victoria Kreps, “Games with incomplete information on the both sides and with public signal on the state of the game”, Contributions to Game Theory and Management, 10 (2017), 68–78
Образцы ссылок на эту страницу:
https://www.mathnet.ru/rus/cgtm299 https://www.mathnet.ru/rus/cgtm/v10/p68
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Страница аннотации: | 227 | PDF полного текста: | 88 | Список литературы: | 36 |
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