Uchenyye zapiski UlGU. Seriya "Matematika i informatsionnyye tekhnologii"
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Uchenyye zapiski UlGU. Seriya "Matematika i informatsionnyye tekhnologii", 2023, Issue 1, Pages 158–164 (Mi ulsu167)  

Improving game project performance with asynchronous programming

K. A. Filippov

Ulyanovsk State University, Russia
References:
Abstract: The paper studies the use of asynchronous programming in the context of game projects on the Unity platform. Its advantages and disadvantages are revealed, as well as its practical application in various aspects of game development. Particular attention is paid to optimizing performance and improving the responsiveness of game projects using asynchronous approaches. Existing methods, code examples, as well as recommendations and guidelines for using asynchronous programming in game projects on Unity are analyzed.
Keywords: asynchronous programming, Unity, improving the performance of game projects.
Received: 20.05.2023
Revised: 01.06.2023
Document Type: Article
UDC: 004.[05+032.24]
Language: Russian
Citation: K. A. Filippov, “Improving game project performance with asynchronous programming”, Uchenyye zapiski UlGU. Seriya “Matematika i informatsionnyye tekhnologii”, 2023, no. 1, 158–164
Citation in format AMSBIB
\Bibitem{Fil23}
\by K.~A.~Filippov
\paper Improving game project performance with asynchronous programming
\jour Uchenyye zapiski UlGU. Seriya ``Matematika i informatsionnyye tekhnologii''
\yr 2023
\issue 1
\pages 158--164
\mathnet{http://mi.mathnet.ru/ulsu167}
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  • https://www.mathnet.ru/eng/ulsu/y2023/i1/p158
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