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Proceedings of the Institute for System Programming of the RAS, 2021, Volume 33, Issue 2, Pages 7–48
DOI: https://doi.org/10.15514/ISPRAS-2021-33(2)-1
(Mi tisp583)
 

This article is cited in 11 scientific papers (total in 11 papers)

The current state of the methods for calculating global illumination in tasks of realistic computer graphics

V. A. Frolovab, A. G. Voloboya, S. V. Ershova, V. A. Galaktionova

a Keldysh Institute of Applied Mathematics Russian Academy of Science
b Lomonosov Moscow State University
References:
Abstract: Modern realistic computer graphics are based on light transport simulation. In this case, one of the main and difficult to calculate tasks is to calculate the global illumination, i.e. distribution of light in a virtual scene, taking into account multiple reflections and scattering of light and all kinds of its interaction with objects in the scene. Hundreds of publications and describing dozens of methods are devoted to this problem. In this state-of-the-art review, we would like not only to list and briefly describe these methods, but also to give some “map” of existing works, which will allow the reader to navigate, understand their advantages and disadvantages, and, thereby, choose a right method for themselves. Particular attention is paid to such characteristics of the methods as robustness and universality in relation to the used mathematical models, the transparency of the method verification, the possibility of efficient implementation on the GPU, as well as restrictions imposed on the scene or illumination phenomena. In contrast to the existing survey papers, not only the efficiency of the methods is analyzed, but also their limitations and the complexity of software implementation. In addition, we provide the results of our own numerical experiments with various methods that serve as illustrations for the conclusions.
Keywords: light transport simulation, global illumination, hard sampling lighting phenomena.
Document Type: Article
Language: Russian
Citation: V. A. Frolov, A. G. Voloboy, S. V. Ershov, V. A. Galaktionov, “The current state of the methods for calculating global illumination in tasks of realistic computer graphics”, Proceedings of ISP RAS, 33:2 (2021), 7–48
Citation in format AMSBIB
\Bibitem{FroVolErs21}
\by V.~A.~Frolov, A.~G.~Voloboy, S.~V.~Ershov, V.~A.~Galaktionov
\paper The current state of the methods for calculating global illumination in tasks of realistic computer graphics
\jour Proceedings of ISP RAS
\yr 2021
\vol 33
\issue 2
\pages 7--48
\mathnet{http://mi.mathnet.ru/tisp583}
\crossref{https://doi.org/10.15514/ISPRAS-2021-33(2)-1}
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  • This publication is cited in the following 11 articles:
    Citing articles in Google Scholar: Russian citations, English citations
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    Proceedings of the Institute for System Programming of the RAS
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