Matematicheskaya Teoriya Igr i Ee Prilozheniya
RUS  ENG    JOURNALS   PEOPLE   ORGANISATIONS   CONFERENCES   SEMINARS   VIDEO LIBRARY   PACKAGE AMSBIB  
General information
Latest issue
Archive
Impact factor

Search papers
Search references

RSS
Latest issue
Current issues
Archive issues
What is RSS



Mat. Teor. Igr Pril.:
Year:
Volume:
Issue:
Page:
Find






Personal entry:
Login:
Password:
Save password
Enter
Forgotten password?
Register


Matematicheskaya Teoriya Igr i Ee Prilozheniya, 2019, Volume 11, Issue 2, Pages 96–120 (Mi mgta237)  

On the problem of solving multimove games under time deficit

Andrey V. Chernovab

a Nizhnii Novgorod State University
b Nizhnii Novgorod State Technical University
References:
Abstract: On example of antagonistic multimove game we consider the problem of choice by a first player of optimal by possibility strategy of behaviour under deficit of time available for him to make this choice. We suppose that each player makes his move in turn and before each move time available is insufficient to construct all the game tree from this move but it is sufficient to construct a subtree consisting of a limited amount of arcs. Thus we have the problem of a best choice of constructing strategy for this subtree and corresponding restriction of a subsequent game. We suppose that after the subtree pointed out above is constructed each player chooses his move on the base of calculations with the help of Kuhn algorithm for a game on this subtree. We consider two ways for constucting the subtree. The first one is naive way based on constructing a full tree for “uniform” restriction of the game to lesser amount of moves. The second one is based on probabilistic selection for subsequent branching of most “perspective” arcs with origin at current vertex. We prove that the first way can lead to arbitrary big miscalculations of a player. As to the second way we prove that the first player using it, in spite of rectricting his prior possibilities, forces the opponent player to act in the frame of a subgame selected and calculated for essentially larger amount of moves by the first player and this selection is made as expected best (in the probabilistic sense). Theoretical (obvious enough) reasoning is confirmed by some concrete example of antagonistic game on a tree graph and also by work results of an author computer program realizing the draughts game.
Keywords: multimove game under time deficit, Kuhn algorithm, expected best choice of game subtree.
Received: 16.01.2019
Revised: 25.04.2019
Accepted: 10.06.2019
Document Type: Article
UDC: 519.833+519.837
BBC: 22.18
Language: Russian
Citation: Andrey V. Chernov, “On the problem of solving multimove games under time deficit”, Mat. Teor. Igr Pril., 11:2 (2019), 96–120
Citation in format AMSBIB
\Bibitem{Che19}
\by Andrey~V.~Chernov
\paper On the problem of solving multimove games under time deficit
\jour Mat. Teor. Igr Pril.
\yr 2019
\vol 11
\issue 2
\pages 96--120
\mathnet{http://mi.mathnet.ru/mgta237}
Linking options:
  • https://www.mathnet.ru/eng/mgta237
  • https://www.mathnet.ru/eng/mgta/v11/i2/p96
  • Citing articles in Google Scholar: Russian citations, English citations
    Related articles in Google Scholar: Russian articles, English articles
    Математическая теория игр и её приложения
     
      Contact us:
     Terms of Use  Registration to the website  Logotypes © Steklov Mathematical Institute RAS, 2024