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Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2012, Issue 4, Pages 49–58
(Mi itvs98)
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COMPUTER GRAPHICS
Regular grid construction and using for real-time high realistic 3D scene visualization
A. V. Maltsev, M. V. Mikhaylyuk Scientific Research Institute for System Analysis of the Russian Academy of Sciences, Moscow
Abstract:
At this article real-time regular grid construction and using methods and algorithms for high realistic ray tracing visualization of 3D scenes which include a lot of polygon are proposed. These methods and algorithms use CUDA parallel computation architecture and are suitable for real-time visualization both static and dynamic scenes.
Keywords:
high realistic visualization, ray tracing, accelerating structures, regular grid.
Citation:
A. V. Maltsev, M. V. Mikhaylyuk, “Regular grid construction and using for real-time high realistic 3D scene visualization”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2012, no. 4, 49–58
Linking options:
https://www.mathnet.ru/eng/itvs98 https://www.mathnet.ru/eng/itvs/y2012/i4/p49
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Statistics & downloads: |
Abstract page: | 89 | Full-text PDF : | 193 | References: | 1 |
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