|
IMAGE PROCESSING METHODS
Methods for real-time distributed imitation of indirect shading in virtual environment on GPU
A. V. Maltsev Federal State Institution “Scientific Research Institute for System Analysis of the Russian Academy of Sciences”
(SRISA RAS), Moscow, Russia
Abstract:
The paper presents methods and algorithms for distributed imitation of indirect shading of three-dimensional virtual scenes' objects illuminated by diffused light, based on ambient occlusion technology. Using high performance parallel computing on modern graphics processors provides realtime visualization of virtual environment with such shading simulation.
Keywords:
virtual object, visualization, ambient lighting, shading, graphics processor, shaders, real time.
Citation:
A. V. Maltsev, “Methods for real-time distributed imitation of indirect shading in virtual environment on GPU”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2019, no. 3, 16–24
Linking options:
https://www.mathnet.ru/eng/itvs350 https://www.mathnet.ru/eng/itvs/y2019/i3/p16
|
Statistics & downloads: |
Abstract page: | 63 | Full-text PDF : | 61 |
|