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Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2019, Issue 3, Pages 16–24
DOI: https://doi.org/10.14357/20718632190302
(Mi itvs350)
 

IMAGE PROCESSING METHODS

Methods for real-time distributed imitation of indirect shading in virtual environment on GPU

A. V. Maltsev

Federal State Institution “Scientific Research Institute for System Analysis of the Russian Academy of Sciences” (SRISA RAS), Moscow, Russia
Abstract: The paper presents methods and algorithms for distributed imitation of indirect shading of three-dimensional virtual scenes' objects illuminated by diffused light, based on ambient occlusion technology. Using high performance parallel computing on modern graphics processors provides realtime visualization of virtual environment with such shading simulation.
Keywords: virtual object, visualization, ambient lighting, shading, graphics processor, shaders, real time.
Funding agency Grant number
Russian Foundation for Basic Research 18-07-00950_à
Document Type: Article
Language: Russian
Citation: A. V. Maltsev, “Methods for real-time distributed imitation of indirect shading in virtual environment on GPU”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2019, no. 3, 16–24
Citation in format AMSBIB
\Bibitem{Mal19}
\by A.~V.~Maltsev
\paper Methods for real-time distributed imitation of indirect shading in virtual environment on GPU
\jour Informatsionnye Tekhnologii i Vychslitel'nye Sistemy
\yr 2019
\issue 3
\pages 16--24
\mathnet{http://mi.mathnet.ru/itvs350}
\crossref{https://doi.org/10.14357/20718632190302}
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