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Introducing the interaction distance in the context of distance geometry for human motions
A. Mucherino IRISA, University of Rennes 1, Rennes, France
Abstract:
The dynamical Distance Geometry Problem (dynDGP) is a recently introduced subclass of the distance geometry where
problems have a dynamical component. The graphs $$G=(V \times T,E,\{\delta,\pi\})$$ of dynDGPs have a vertex set that
is the set product of two sets: the set $V$, containing the objects to animate, and the set $T$, representing the
time. In this article, the focus is given to special instances of the dynDGP that are used to represent human motion
adaptation problems, where the set $V$ admits a skeletal structure $(S,\chi)$.
The “interaction distance” is
introduced as a possible replacement of the Euclidean distance which is able to capture the information about
the dynamics of the problem, and some initial properties of this new distance are presented.
Keywords:
dynamical distance geometry, interaction distance, human motion adaptation, retargeting, animated skeletal structures, symmetric quasi-distance.
Received: 13.06.2019 Accepted: 12.07.2019
Citation:
A. Mucherino, “Introducing the interaction distance in the context of distance geometry for human motions”, Chebyshevskii Sb., 20:2 (2019), 273–283
Linking options:
https://www.mathnet.ru/eng/cheb769 https://www.mathnet.ru/eng/cheb/v20/i2/p273
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